Reversing Hyperion's Deleter2 Mechanism
WARNING: The following blog is a stub and isn’t finished due to me being occupied.
I have left the rest of the writing over to Atrexus to handle, but for now all of this is written and reversed by me, Atrexus will simply document and finish the blog in my favor.
Introduction Hello everyone, I am back once again with another very good read for you. This one will be talking about the Deleter2 routines of Roblox which are made to detect out of sync memory access with critical game structures.